Saga3D API Documentation  1.0-RC4
saga::core::plane3d< T > Member List

This is the complete list of members for saga::core::plane3d< T >, including all inherited members.

classifyPointRelation(const glm::vec3 &point) constsaga::core::plane3d< T >inline
Dsaga::core::plane3d< T >
existsIntersection(const plane3d< T > &other) constsaga::core::plane3d< T >inline
getDistanceTo(const glm::vec3 &point) constsaga::core::plane3d< T >inline
getIntersectionWithLimitedLine(const glm::vec3 &linePoint1, const glm::vec3 &linePoint2, glm::vec3 &outIntersection) constsaga::core::plane3d< T >inline
getIntersectionWithLine(const glm::vec3 &linePoint, const glm::vec3 &lineVect, glm::vec3 &outIntersection) constsaga::core::plane3d< T >inline
getIntersectionWithPlane(const plane3d< T > &other, glm::vec3 &outLinePoint, glm::vec3 &outLineVect) constsaga::core::plane3d< T >inline
getIntersectionWithPlanes(const plane3d< T > &o1, const plane3d< T > &o2, glm::vec3 &outPoint) constsaga::core::plane3d< T >inline
getKnownIntersectionWithLine(const glm::vec3 &linePoint1, const glm::vec3 &linePoint2) constsaga::core::plane3d< T >inline
getMemberPoint() constsaga::core::plane3d< T >inline
isFrontFacing(const glm::vec3 &lookDirection) constsaga::core::plane3d< T >inline
Normalsaga::core::plane3d< T >
operator!=(const plane3d< T > &other) constsaga::core::plane3d< T >inline
operator==(const plane3d< T > &other) constsaga::core::plane3d< T >inline
plane3d()saga::core::plane3d< T >inline
plane3d(const glm::vec3 &MPoint, const glm::vec3 &Normal)saga::core::plane3d< T >inline
plane3d(T px, T py, T pz, T nx, T ny, T nz)saga::core::plane3d< T >inline
plane3d(const glm::vec3 &point1, const glm::vec3 &point2, const glm::vec3 &point3)saga::core::plane3d< T >inline
plane3d(const glm::vec3 &normal, const T d)saga::core::plane3d< T >inline
recalculateD(const glm::vec3 &MPoint)saga::core::plane3d< T >inline
setPlane(const glm::vec3 &point, const glm::vec3 &nvector)saga::core::plane3d< T >inline
setPlane(const glm::vec3 &nvect, T d)saga::core::plane3d< T >inline
setPlane(const glm::vec3 &point1, const glm::vec3 &point2, const glm::vec3 &point3)saga::core::plane3d< T >inline
transform(const glm::mat4 &mat)saga::core::plane3d< T >inline