Saga3D API Documentation
1.0-RC4
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This is the complete list of members for saga::core::plane3d< T >, including all inherited members.
classifyPointRelation(const glm::vec3 &point) const | saga::core::plane3d< T > | inline |
D | saga::core::plane3d< T > | |
existsIntersection(const plane3d< T > &other) const | saga::core::plane3d< T > | inline |
getDistanceTo(const glm::vec3 &point) const | saga::core::plane3d< T > | inline |
getIntersectionWithLimitedLine(const glm::vec3 &linePoint1, const glm::vec3 &linePoint2, glm::vec3 &outIntersection) const | saga::core::plane3d< T > | inline |
getIntersectionWithLine(const glm::vec3 &linePoint, const glm::vec3 &lineVect, glm::vec3 &outIntersection) const | saga::core::plane3d< T > | inline |
getIntersectionWithPlane(const plane3d< T > &other, glm::vec3 &outLinePoint, glm::vec3 &outLineVect) const | saga::core::plane3d< T > | inline |
getIntersectionWithPlanes(const plane3d< T > &o1, const plane3d< T > &o2, glm::vec3 &outPoint) const | saga::core::plane3d< T > | inline |
getKnownIntersectionWithLine(const glm::vec3 &linePoint1, const glm::vec3 &linePoint2) const | saga::core::plane3d< T > | inline |
getMemberPoint() const | saga::core::plane3d< T > | inline |
isFrontFacing(const glm::vec3 &lookDirection) const | saga::core::plane3d< T > | inline |
Normal | saga::core::plane3d< T > | |
operator!=(const plane3d< T > &other) const | saga::core::plane3d< T > | inline |
operator==(const plane3d< T > &other) const | saga::core::plane3d< T > | inline |
plane3d() | saga::core::plane3d< T > | inline |
plane3d(const glm::vec3 &MPoint, const glm::vec3 &Normal) | saga::core::plane3d< T > | inline |
plane3d(T px, T py, T pz, T nx, T ny, T nz) | saga::core::plane3d< T > | inline |
plane3d(const glm::vec3 &point1, const glm::vec3 &point2, const glm::vec3 &point3) | saga::core::plane3d< T > | inline |
plane3d(const glm::vec3 &normal, const T d) | saga::core::plane3d< T > | inline |
recalculateD(const glm::vec3 &MPoint) | saga::core::plane3d< T > | inline |
setPlane(const glm::vec3 &point, const glm::vec3 &nvector) | saga::core::plane3d< T > | inline |
setPlane(const glm::vec3 &nvect, T d) | saga::core::plane3d< T > | inline |
setPlane(const glm::vec3 &point1, const glm::vec3 &point2, const glm::vec3 &point3) | saga::core::plane3d< T > | inline |
transform(const glm::mat4 &mat) | saga::core::plane3d< T > | inline |