Saga3D API Documentation
1.0-RC4
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This is the complete list of members for saga::scene::IAnimatedMesh, including all inherited members.
addMeshBuffer(std::unique_ptr< IMeshBuffer > buf)=0 | saga::scene::IMesh | pure virtual |
getAnimationSpeed() const =0 | saga::scene::IAnimatedMesh | pure virtual |
getBoundingBox() const =0 | saga::scene::IMesh | pure virtual |
getFrameCount() const =0 | saga::scene::IAnimatedMesh | pure virtual |
getID() const | saga::scene::IMesh | inline |
getMeshBuffer(std::uint32_t nr=0)=0 | saga::scene::IMesh | pure virtual |
getMeshBufferCount() const =0 | saga::scene::IMesh | pure virtual |
getMeshType() const =0 | saga::scene::IMesh | pure virtual |
MeshID | saga::scene::IMesh | protected |
onAnimate(const float time)=0 | saga::scene::IAnimatedMesh | pure virtual |
setAnimation(const uint32_t index)=0 | saga::scene::IAnimatedMesh | pure virtual |
setAnimationSpeed(float fps)=0 | saga::scene::IAnimatedMesh | pure virtual |
setBoundingBox(const core::aabbox3df &box)=0 | saga::scene::IMesh | pure virtual |
setID(const ID id) | saga::scene::IMesh | inline |