Saga3D API Documentation  1.0-RC4
saga::scene::ISceneNodeAnimatorCollisionResponse Member List

This is the complete list of members for saga::scene::ISceneNodeAnimatorCollisionResponse, including all inherited members.

animateNode(ISceneNode &node, const float time)=0saga::scene::ISceneNodeAnimatorpure virtual
collisionOccurred() const =0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getAnimateTarget() const =0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionNode(void) const =0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionPoint() const =0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionResultPosition(void) const =0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getCollisionTriangle() const =0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getEllipsoidRadius() const =0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getEllipsoidTranslation() const =0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getGravity() const =0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getStartTime() constsaga::scene::ISceneNodeAnimatorinlinevirtual
getTargetNode(void) const =0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
getType() constsaga::scene::ISceneNodeAnimatorinlinevirtual
getWorld() const =0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
hasFinished(void) constsaga::scene::ISceneNodeAnimatorinlinevirtual
ISceneNodeAnimator()saga::scene::ISceneNodeAnimatorinline
isEnabled() constsaga::scene::ISceneNodeAnimatorinlinevirtual
IsEnabledsaga::scene::ISceneNodeAnimatorprotected
isFalling() const =0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
jump(float jumpSpeed)=0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
onEvent(const SDL_Event &event) overridesaga::scene::ISceneNodeAnimatorinlinevirtual
PauseTimeStartsaga::scene::ISceneNodeAnimatorprotected
PauseTimeSumsaga::scene::ISceneNodeAnimatorprotected
setAnimateTarget(bool enable)=0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setCollisionCallback(ICollisionCallback *callback)=0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setEllipsoidRadius(const glm::vec3 &radius)=0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setEllipsoidTranslation(const glm::vec3 &translation)=0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setEnabled(bool enabled, std::uint32_t timeNow=0)saga::scene::ISceneNodeAnimatorinlinevirtual
setGravity(const glm::vec3 &gravity)=0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setStartTime(std::uint32_t time, bool resetPauseTime=true)saga::scene::ISceneNodeAnimatorinlinevirtual
setTargetNode(ISceneNode *node)=0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
setWorld(ITriangleSelector *newWorld)=0saga::scene::ISceneNodeAnimatorCollisionResponsepure virtual
StartTimesaga::scene::ISceneNodeAnimatorprotected
~IEventReceiver()saga::IEventReceiverinlinevirtual
~ISceneNodeAnimatorCollisionResponse()saga::scene::ISceneNodeAnimatorCollisionResponseinlinevirtual