Saga3D API Documentation  1.0-RC4
EHardwareBufferFlags.h File Reference

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Namespaces

 saga
 
 saga::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Enumerations

enum  saga::scene::E_HARDWARE_MAPPING { saga::scene::E_HARDWARE_MAPPING::NEVER, saga::scene::STATIC, saga::scene::E_HARDWARE_MAPPING::DYNAMIC, saga::scene::E_HARDWARE_MAPPING::STREAM }
 
enum  saga::scene::E_BUFFER_TYPE { saga::scene::E_BUFFER_TYPE::NONE, saga::scene::E_BUFFER_TYPE::VERTEX, saga::scene::E_BUFFER_TYPE::INDEX, saga::scene::E_BUFFER_TYPE::VERTEX_AND_INDEX }