Go to the source code of this file.
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| saga |
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| saga::scene |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
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enum | saga::scene::E_PRIMITIVE_TYPE {
saga::scene::E_PRIMITIVE_TYPE::POINTS,
saga::scene::E_PRIMITIVE_TYPE::LINE_STRIP,
saga::scene::E_PRIMITIVE_TYPE::LINE_LOOP,
saga::scene::E_PRIMITIVE_TYPE::LINES,
saga::scene::E_PRIMITIVE_TYPE::TRIANGLE_STRIP,
saga::scene::E_PRIMITIVE_TYPE::TRIANGLE_FAN,
saga::scene::E_PRIMITIVE_TYPE::TRIANGLES,
saga::scene::E_PRIMITIVE_TYPE::QUAD_STRIP,
saga::scene::E_PRIMITIVE_TYPE::QUADS,
saga::scene::E_PRIMITIVE_TYPE::POLYGON,
saga::scene::E_PRIMITIVE_TYPE::POINT_SPRITES
} |
| Enumeration for all primitive types there are. More...
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