Go to the source code of this file.
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| saga |
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| saga::scene |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
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enum | saga::scene::E_SCENE_NODE_ANIMATOR_TYPE {
saga::scene::E_SCENE_NODE_ANIMATOR_TYPE::FLY_CIRCLE,
saga::scene::E_SCENE_NODE_ANIMATOR_TYPE::FLY_STRAIGHT,
saga::scene::E_SCENE_NODE_ANIMATOR_TYPE::FOLLOW_SPLINE,
saga::scene::E_SCENE_NODE_ANIMATOR_TYPE::ROTATION,
saga::scene::E_SCENE_NODE_ANIMATOR_TYPE::TEXTURE,
saga::scene::E_SCENE_NODE_ANIMATOR_TYPE::DELETION,
saga::scene::E_SCENE_NODE_ANIMATOR_TYPE::COLLISION_RESPONSE,
saga::scene::E_SCENE_NODE_ANIMATOR_TYPE::CAMERA_FPS,
saga::scene::E_SCENE_NODE_ANIMATOR_TYPE::CAMERA_MAYA,
saga::scene::E_SCENE_NODE_ANIMATOR_TYPE::COUNT,
saga::scene::E_SCENE_NODE_ANIMATOR_TYPE::UNKNOWN
} |
| An enumeration for all types of built-in scene node animators. More...
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