Go to the source code of this file.
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| saga |
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| saga::scene |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
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enum | saga::scene::E_SCENE_NODE_TYPE {
saga::scene::E_SCENE_NODE_TYPE::CUBE,
saga::scene::E_SCENE_NODE_TYPE::SPHERE,
saga::scene::E_SCENE_NODE_TYPE::TEXT,
saga::scene::E_SCENE_NODE_TYPE::BILLBOARD_TEXT,
saga::scene::E_SCENE_NODE_TYPE::WATER_SURFACE,
saga::scene::E_SCENE_NODE_TYPE::TERRAIN,
saga::scene::E_SCENE_NODE_TYPE::SKY_BOX,
saga::scene::E_SCENE_NODE_TYPE::SKY_DOME,
saga::scene::E_SCENE_NODE_TYPE::SHADOW_VOLUME,
saga::scene::E_SCENE_NODE_TYPE::OCTREE,
saga::scene::E_SCENE_NODE_TYPE::MESH,
saga::scene::E_SCENE_NODE_TYPE::LIGHT,
saga::scene::E_SCENE_NODE_TYPE::EMPTY,
saga::scene::E_SCENE_NODE_TYPE::DUMMY_TRANSFORMATION,
saga::scene::E_SCENE_NODE_TYPE::CAMERA,
saga::scene::E_SCENE_NODE_TYPE::BILLBOARD,
saga::scene::E_SCENE_NODE_TYPE::ANIMATED_MESH,
saga::scene::E_SCENE_NODE_TYPE::PARTICLE_SYSTEM,
saga::scene::E_SCENE_NODE_TYPE::VOLUME_LIGHT,
saga::scene::E_SCENE_NODE_TYPE::CAMERA_MAYA,
saga::scene::E_SCENE_NODE_TYPE::CAMERA_FPS,
saga::scene::E_SCENE_NODE_TYPE::UNKNOWN,
saga::scene::E_SCENE_NODE_TYPE::ANY
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| An enumeration for all types of built-in scene nodes. More...
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