Saga3D API Documentation
1.0-RC4
ETransformStates.h
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#ifndef __E_TRANSFORM_STATES_H_INCLUDED__
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#define __E_TRANSFORM_STATES_H_INCLUDED__
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namespace
saga
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{
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namespace
video
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{
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enum class
E_TRANSFORM_STATE
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{
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VIEW
= 0,
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PROJECTION
,
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WORLD
,
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TEXTURE_0
,
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TEXTURE_1
,
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TEXTURE_2
,
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TEXTURE_3
,
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#if _IRR_MATERIAL_MAX_TEXTURES_ > 4
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TEXTURE_4,
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#if _IRR_MATERIAL_MAX_TEXTURES_ > 5
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TEXTURE_5,
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#if _IRR_MATERIAL_MAX_TEXTURES_ > 6
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TEXTURE_6,
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#if _IRR_MATERIAL_MAX_TEXTURES_ > 7
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TEXTURE_7,
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#endif
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#endif
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#endif
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#endif
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};
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}
// namespace video
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}
// namespace saga
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#endif // __E_TRANSFORM_STATES_H_INCLUDED__
saga::video::E_TRANSFORM_STATE::TEXTURE_3
@ TEXTURE_3
Texture transformation.
saga::video::E_TRANSFORM_STATE::TEXTURE_0
@ TEXTURE_0
Texture transformation.
saga::video::E_TRANSFORM_STATE::PROJECTION
@ PROJECTION
Projection transformation.
saga::video::E_TRANSFORM_STATE
E_TRANSFORM_STATE
enumeration for geometry transformation states
Definition:
ETransformStates.h:10
saga::video::E_TRANSFORM_STATE::WORLD
@ WORLD
World transformation.
saga::video::E_TRANSFORM_STATE::VIEW
@ VIEW
View transformation.
saga::video::E_TRANSFORM_STATE::TEXTURE_1
@ TEXTURE_1
Texture transformation.
saga::video::E_TRANSFORM_STATE::TEXTURE_2
@ TEXTURE_2
Texture transformation.
saga
Definition:
aabbox3d.h:11
library
include
ETransformStates.h
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