Saga3D API Documentation  1.0-RC4
ETransformStates.h
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1 #ifndef __E_TRANSFORM_STATES_H_INCLUDED__
2 #define __E_TRANSFORM_STATES_H_INCLUDED__
3 
4 namespace saga
5 {
6 namespace video
7 {
8 
10  enum class E_TRANSFORM_STATE
11  {
13  VIEW = 0,
15  PROJECTION,
17  WORLD,
19  TEXTURE_0,
21  TEXTURE_1,
23  TEXTURE_2,
25  TEXTURE_3,
26  #if _IRR_MATERIAL_MAX_TEXTURES_ > 4
27  TEXTURE_4,
29  #if _IRR_MATERIAL_MAX_TEXTURES_ > 5
30  TEXTURE_5,
32  #if _IRR_MATERIAL_MAX_TEXTURES_ > 6
33  TEXTURE_6,
35  #if _IRR_MATERIAL_MAX_TEXTURES_ > 7
36  TEXTURE_7,
38  #endif
39  #endif
40  #endif
41  #endif
42  };
43 
44 } // namespace video
45 } // namespace saga
46 
47 #endif // __E_TRANSFORM_STATES_H_INCLUDED__
saga::video::E_TRANSFORM_STATE::TEXTURE_3
@ TEXTURE_3
Texture transformation.
saga::video::E_TRANSFORM_STATE::TEXTURE_0
@ TEXTURE_0
Texture transformation.
saga::video::E_TRANSFORM_STATE::PROJECTION
@ PROJECTION
Projection transformation.
saga::video::E_TRANSFORM_STATE
E_TRANSFORM_STATE
enumeration for geometry transformation states
Definition: ETransformStates.h:10
saga::video::E_TRANSFORM_STATE::WORLD
@ WORLD
World transformation.
saga::video::E_TRANSFORM_STATE::VIEW
@ VIEW
View transformation.
saga::video::E_TRANSFORM_STATE::TEXTURE_1
@ TEXTURE_1
Texture transformation.
saga::video::E_TRANSFORM_STATE::TEXTURE_2
@ TEXTURE_2
Texture transformation.
saga
Definition: aabbox3d.h:11