Saga3D API Documentation
1.0-RC4
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Go to the documentation of this file. 1 #ifndef __I_ANIMATED_MESH_H_INCLUDED__
2 #define __I_ANIMATED_MESH_H_INCLUDED__
44 virtual void onAnimate(
const float time) = 0;
virtual std::uint32_t getFrameCount() const =0
Gets the frame count of the animated mesh.
virtual void setAnimationSpeed(float fps)=0
Sets the animation speed of the animated mesh.
Class which holds the geometry of an object.
virtual void onAnimate(const float time)=0
Animate the mesh.
virtual void setAnimation(const uint32_t index)=0
Set active animation.
virtual float getAnimationSpeed() const =0
Gets the animation speed of the animated mesh.
Interface for an animated mesh.