Saga3D API Documentation
1.0-RC4
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#include "aabbox3d.h"
#include "S3DVertex.h"
#include "EPrimitiveTypes.h"
#include "EIndexType.h"
#include "SPipeline.h"
#include "SIndirectBuffer.h"
#include <vector>
Go to the source code of this file.
Classes | |
class | saga::scene::IMeshBuffer |
Struct for holding a mesh with a single material. More... | |
Namespaces | |
saga | |
saga::video | |
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. | |
saga::scene | |
All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ... | |
Typedefs | |
using | saga::scene::MeshBufferID = std::uint32_t |