Saga3D API Documentation  1.0-RC4
IMeshBuffer.h File Reference
#include "aabbox3d.h"
#include "S3DVertex.h"
#include "EPrimitiveTypes.h"
#include "EIndexType.h"
#include "SPipeline.h"
#include "SIndirectBuffer.h"
#include <vector>

Go to the source code of this file.

Classes

class  saga::scene::IMeshBuffer
 Struct for holding a mesh with a single material. More...
 

Namespaces

 saga
 
 saga::video
 The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
 
 saga::scene
 All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
 

Typedefs

using saga::scene::MeshBufferID = std::uint32_t