#include "ID.h"
#include "ESceneNodeTypes.h"
#include "ISceneNodeAnimator.h"
#include "GraphicsConstants.h"
#include "SRenderPass.h"
#include "SPipeline.h"
#include "SIndirectCommand.h"
#include "aabbox3d.h"
#include <glm/gtx/euler_angles.hpp>
#include <glm/gtx/transform.hpp>
#include <glm/gtx/matrix_decompose.hpp>
#include <string>
#include <vector>
#include <array>
#include <algorithm>
#include <memory>
#include <functional>
Go to the source code of this file.
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| saga |
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| saga::scene |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
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