Saga3D API Documentation
1.0-RC4
SGPUResource.h
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#ifndef __SGPU_RESOURCE_H_INCLUDED__
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#define __SGPU_RESOURCE_H_INCLUDED__
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#include <string>
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namespace
saga
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{
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namespace
video
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{
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struct
SGPUResource
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{
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using
HandleType
= std::uint32_t;
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HandleType
Handle
;
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};
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constexpr
SGPUResource::HandleType
NULL_GPU_RESOURCE_HANDLE
= 0;
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}
// namespace scene
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}
// namespace saga
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#endif // __SGPU_RESOURCE_H_INCLUDED__
saga::video::NULL_GPU_RESOURCE_HANDLE
constexpr SGPUResource::HandleType NULL_GPU_RESOURCE_HANDLE
Definition:
SGPUResource.h:17
saga::video::SGPUResource
Definition:
SGPUResource.h:11
saga::video::SGPUResource::HandleType
std::uint32_t HandleType
Definition:
SGPUResource.h:13
saga::video::SGPUResource::Handle
HandleType Handle
Definition:
SGPUResource.h:14
saga
Definition:
aabbox3d.h:11
library
include
SGPUResource.h
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