Saga3D API Documentation  1.0-RC4
saga::scene::IMeshSceneNode Class Reference

A scene node displaying a static mesh. More...

#include <IMeshSceneNode.h>

Inheritance diagram for saga::scene::IMeshSceneNode:
saga::scene::ISceneNode saga::IEventReceiver saga::scene::IAnimatedMeshSceneNode

Public Member Functions

 IMeshSceneNode (const std::shared_ptr< IMesh > &mesh, const std::shared_ptr< ISceneNode > &parent, const std::shared_ptr< ISceneManager > &mgr, const glm::vec3 &position=glm::vec3(0, 0, 0), const glm::vec3 &rotation=glm::vec3(0, 0, 0), const glm::vec3 &scale=glm::vec3(1, 1, 1))
 Constructor. More...
 
 ~IMeshSceneNode ()
 
virtual void setPipeline (video::PipelineHandle pipeline) override
 
virtual void onRegisterSceneNode (video::RenderPassHandle pass) override
 This method is called just before the rendering process of the whole scene. More...
 
virtual void onUnregisterSceneNode (video::RenderPassHandle pass) override
 
virtual const core::aabbox3d< float > & getBoundingBox () const override
 returns the axis aligned bounding box of this node More...
 
virtual E_SCENE_NODE_TYPE getType () const override
 Returns type of the scene node. More...
 
virtual void setMesh (const std::shared_ptr< IMesh > &mesh)
 Sets a new mesh. More...
 
virtual const std::shared_ptr< IMesh > & getMesh () const
 Returns the current mesh. More...
 
- Public Member Functions inherited from saga::scene::ISceneNode
 ISceneNode (const std::shared_ptr< ISceneNode > &parent, const std::shared_ptr< ISceneManager > &mgr, const glm::vec3 &position=glm::vec3(0, 0, 0), const glm::vec3 &rotation=glm::vec3(0, 0, 0), const glm::vec3 &scale=glm::vec3(1.0f, 1.0f, 1.0f))
 Constructor. More...
 
virtual void onEvent (const SDL_Event &event) override
 Called when an SDL event is fired. More...
 
virtual ~ISceneNode ()
 Destructor. More...
 
void setID (const ID id)
 
const auto getID () const
 
void setOnRender (std::function< void()> func)
 
void onRender ()
 
bool hasDrawCommands () const
 
void setDrawCommands (video::DrawCommandList &&list)
 
const auto & getDrawCommands () const
 
auto getTexture (int slot) const
 
auto & getTextures ()
 
void setTexture (int slot, video::TextureHandle texture)
 
auto getPipeline () const
 
virtual void onAnimate (const float time)
 onAnimate() is called just before rendering the whole scene. More...
 
virtual const std::string & getName () const
 Returns the name of the node. More...
 
virtual void setName (const std::string &name)
 Sets the name of the node. More...
 
virtual const core::aabbox3d< float > getTransformedBoundingBox () const
 Get the axis aligned, transformed and animated absolute bounding box of this node. More...
 
virtual void getTransformedBoundingBoxEdges (std::vector< glm::vec3 > &edges) const
 
virtual const glm::mat4 & getAbsoluteTransformation () const
 Get the absolute transformation of the node. Is recalculated every onAnimate()-call. More...
 
virtual glm::mat4 getRelativeTransformation () const
 Returns the relative transformation of the scene node. More...
 
virtual bool isVisible () const
 Returns whether the node should be visible (if all of its parents are visible). More...
 
virtual bool isTrulyVisible () const
 Check whether the node is truly visible, taking into accounts its parents' visibility. More...
 
virtual void setVisible (bool isVisible)
 Sets if the node should be visible or not. More...
 
virtual void addChild (const std::shared_ptr< ISceneNode > &child)
 Adds a child to this scene node. More...
 
virtual bool removeChild (const std::shared_ptr< ISceneNode > &child)
 
virtual void removeAll ()
 Removes all children of this scene node. More...
 
virtual void remove ()
 Removes this scene node from the scene. More...
 
virtual void addAnimator (const std::shared_ptr< ISceneNodeAnimator > &animator)
 Adds an animator which should animate this node. More...
 
const auto & getAnimators () const
 Get a list of all scene node animators. More...
 
virtual void removeAnimator (const std::shared_ptr< ISceneNodeAnimator > &animator)
 Removes an animator from this scene node. More...
 
virtual void removeAnimators ()
 Removes all animators from this scene node. More...
 
virtual const glm::vec3 & getScale () const
 Gets the scale of the scene node relative to its parent. More...
 
virtual void setScale (const glm::vec3 &scale)
 Sets the relative scale of the scene node. More...
 
virtual const glm::vec3 & getRotation () const
 Gets the rotation of the node relative to its parent. More...
 
virtual void setRotation (const glm::vec3 &rotation)
 Sets the rotation of the node relative to its parent. More...
 
virtual const glm::vec3 & getPosition () const
 Gets the position of the node relative to its parent. More...
 
virtual void setPosition (const glm::vec3 &newpos)
 Sets the position of the node relative to its parent. More...
 
virtual glm::vec3 getAbsolutePosition () const
 Gets the absolute position of the node in world coordinates. More...
 
const std::vector< std::shared_ptr< ISceneNode > > & getChildren () const
 Returns a const reference to the list of all children. More...
 
virtual void setParent (const std::shared_ptr< ISceneNode > &newParent)
 Changes the parent of the scene node. More...
 
virtual void updateAbsolutePosition ()
 Returns the triangle selector attached to this scene node. More...
 
const std::shared_ptr< ISceneNode > & getParent () const
 Returns the parent of this scene node. More...
 
virtual std::shared_ptr< ISceneNodeclone (const std::shared_ptr< ISceneNode > &newParent=0)
 Creates a clone of this scene node and its children. More...
 
virtual const std::shared_ptr< ISceneManager > & getSceneManager () const
 Retrieve the scene manager for this node. More...
 
- Public Member Functions inherited from saga::IEventReceiver
virtual ~IEventReceiver ()
 Destructor. More...
 

Protected Attributes

std::shared_ptr< IMeshMesh = nullptr
 
core::aabbox3d< float > Box
 
- Protected Attributes inherited from saga::scene::ISceneNode
ID NodeID = INVALID_ID
 A clone function for the ISceneNode members. More...
 
std::string Name
 Name of the scene node. More...
 
glm::mat4 AbsoluteTransformation
 Absolute transformation of the node. More...
 
glm::vec3 RelativeTranslation
 Relative translation of the scene node. More...
 
glm::vec3 RelativeRotation
 Relative rotation of the scene node. More...
 
glm::vec3 RelativeScale
 Relative scale of the scene node. More...
 
std::shared_ptr< ISceneNodeParent = nullptr
 Pointer to the parent. More...
 
std::vector< std::shared_ptr< ISceneNode > > Children
 List of all children of this node. More...
 
std::array< video::STexture::HandleType, video::MAX_NODE_TEXTURESTextures = { video::NULL_GPU_RESOURCE_HANDLE }
 Texture list. More...
 
std::vector< std::shared_ptr< ISceneNodeAnimator > > Animators
 List of all animator nodes. More...
 
std::shared_ptr< ISceneManagerSceneManager = nullptr
 Pointer to the scene manager. More...
 
std::function< void()> OnRenderCallback = nullptr
 Custom hook into rendering process of the scene node. More...
 
video::DrawCommandList DrawCommands
 
video::PipelineHandle Pipeline = video::NULL_GPU_RESOURCE_HANDLE
 
bool IsVisible = true
 Is the node visible? More...
 

Detailed Description

A scene node displaying a static mesh.

Definition at line 18 of file IMeshSceneNode.h.

Constructor & Destructor Documentation

◆ IMeshSceneNode()

saga::scene::IMeshSceneNode::IMeshSceneNode ( const std::shared_ptr< IMesh > &  mesh,
const std::shared_ptr< ISceneNode > &  parent,
const std::shared_ptr< ISceneManager > &  mgr,
const glm::vec3 &  position = glm::vec3(0,0,0),
const glm::vec3 &  rotation = glm::vec3(0,0,0),
const glm::vec3 &  scale = glm::vec3(1,1,1) 
)
inline

Constructor.

Use setMesh() to set the mesh to display.

Definition at line 25 of file IMeshSceneNode.h.

◆ ~IMeshSceneNode()

saga::scene::IMeshSceneNode::~IMeshSceneNode ( )
inline

Definition at line 35 of file IMeshSceneNode.h.

Member Function Documentation

◆ getBoundingBox()

virtual const core::aabbox3d<float>& saga::scene::IMeshSceneNode::getBoundingBox ( ) const
inlineoverridevirtual

returns the axis aligned bounding box of this node

Implements saga::scene::ISceneNode.

Definition at line 75 of file IMeshSceneNode.h.

◆ getMesh()

virtual const std::shared_ptr<IMesh>& saga::scene::IMeshSceneNode::getMesh ( ) const
inlinevirtual

Returns the current mesh.

Definition at line 92 of file IMeshSceneNode.h.

◆ getType()

virtual E_SCENE_NODE_TYPE saga::scene::IMeshSceneNode::getType ( ) const
inlineoverridevirtual

Returns type of the scene node.

returns the material based on the zero based index i. To get the amount of materials used by this scene node, use getMaterialCount(). This function is needed for inserting the node into the scene hirachy on a optimal position for minimizing renderstate changes, but can also be used to directly modify the material of a scene node.

Reimplemented from saga::scene::ISceneNode.

Definition at line 86 of file IMeshSceneNode.h.

◆ onRegisterSceneNode()

virtual void saga::scene::IMeshSceneNode::onRegisterSceneNode ( video::RenderPassHandle  pass)
inlineoverridevirtual

This method is called just before the rendering process of the whole scene.

Nodes may register themselves in the render pipeline during this call, precalculate the geometry which should be renderered, and prevent their children from being able to register themselves if they are clipped by simply not calling their onRegisterSceneNode method. If you are implementing your own scene node, you should overwrite this method with an implementation code looking like this:

Reimplemented from saga::scene::ISceneNode.

Definition at line 53 of file IMeshSceneNode.h.

◆ onUnregisterSceneNode()

virtual void saga::scene::IMeshSceneNode::onUnregisterSceneNode ( video::RenderPassHandle  pass)
inlineoverridevirtual

Reimplemented from saga::scene::ISceneNode.

Definition at line 62 of file IMeshSceneNode.h.

◆ setMesh()

virtual void saga::scene::IMeshSceneNode::setMesh ( const std::shared_ptr< IMesh > &  mesh)
inlinevirtual

Sets a new mesh.

Definition at line 89 of file IMeshSceneNode.h.

◆ setPipeline()

virtual void saga::scene::IMeshSceneNode::setPipeline ( video::PipelineHandle  pipeline)
inlineoverridevirtual

Reimplemented from saga::scene::ISceneNode.

Definition at line 40 of file IMeshSceneNode.h.

Member Data Documentation

◆ Box

core::aabbox3d<float> saga::scene::IMeshSceneNode::Box
protected

Definition at line 96 of file IMeshSceneNode.h.

◆ Mesh

std::shared_ptr<IMesh> saga::scene::IMeshSceneNode::Mesh = nullptr
protected

Definition at line 95 of file IMeshSceneNode.h.


The documentation for this class was generated from the following file:
saga::scene::ISceneNode::IsVisible
bool IsVisible
Is the node visible?
Definition: ISceneNode.h:636
saga::scene::ISceneNode::onRegisterSceneNode
virtual void onRegisterSceneNode(video::RenderPassHandle pass)
This method is called just before the rendering process of the whole scene.
Definition: ISceneNode.h:96
saga::video::RenderPassHandle
SGPUResource::HandleType RenderPassHandle
Definition: SRenderPass.h:27