Saga3D API Documentation
1.0-RC4
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Interface for dynamic creation of scene node animators. More...
#include <ISceneNodeAnimatorFactory.h>
Public Member Functions | |
virtual ISceneNodeAnimator * | createSceneNodeAnimator (ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode *target)=0 |
creates a scene node animator based on its type id More... | |
virtual ISceneNodeAnimator * | createSceneNodeAnimator (const char *typeName, ISceneNode *target)=0 |
creates a scene node animator based on its type name More... | |
virtual std::uint32_t | getCreatableSceneNodeAnimatorTypeCount () const =0 |
returns amount of scene node animator types this factory is able to create More... | |
virtual ESCENE_NODE_ANIMATOR_TYPE | getCreateableSceneNodeAnimatorType (std::uint32_t idx) const =0 |
returns type of a creatable scene node animator type More... | |
virtual const char * | getCreateableSceneNodeAnimatorTypeName (std::uint32_t idx) const =0 |
returns type name of a creatable scene node animator type More... | |
virtual const char * | getCreateableSceneNodeAnimatorTypeName (ESCENE_NODE_ANIMATOR_TYPE type) const =0 |
returns type name of a creatable scene node animator type More... | |
Interface for dynamic creation of scene node animators.
To be able to add custom scene node animators to Irrlicht and to make it possible for the scene manager to save and load those external animators, simply implement this interface and register it in you scene manager via ISceneManager::registerNodeAnimatorFactory. Note: When implementing your own scene node factory, don't call ISceneNodeManager::grab() to increase the reference counter of the scene node manager. This is not necessary because the scene node manager will grab() the factory anyway, and otherwise cyclic references will be created and the scene manager and all its nodes won't get deallocated.
Definition at line 27 of file ISceneNodeAnimatorFactory.h.
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pure virtual |
creates a scene node animator based on its type name
typeName | Type of the scene node animator to add. |
target | Target scene node of the new animator. |
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pure virtual |
creates a scene node animator based on its type id
type | Type of the scene node animator to add. |
target | Target scene node of the new animator. |
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pure virtual |
returns amount of scene node animator types this factory is able to create
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pure virtual |
returns type of a creatable scene node animator type
idx | Index of scene node animator type in this factory. Must be a value between 0 and getCreatableSceneNodeTypeCount() |
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pure virtual |
returns type name of a creatable scene node animator type
type | Type of scene node animator. |
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pure virtual |
returns type name of a creatable scene node animator type
idx | Index of scene node animator type in this factory. Must be a value between 0 and getCreatableSceneNodeAnimatorTypeCount() |