standard vertex used by the Irrlicht engine.
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#include <S3DVertex.h>
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| S3DVertex () |
| default constructor More...
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| S3DVertex (float x, float y, float z) |
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| S3DVertex (const glm::vec3 &Position, const glm::vec3 &normal, glm::vec4 color, const glm::vec2 &TextureCoords) |
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| S3DVertex (const glm::vec3 &Position, const glm::vec3 &normal, glm::vec4 color, const glm::vec2 &TextureCoords, const glm::vec3 &tangent, const glm::vec3 &bitangent) |
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bool | operator== (const S3DVertex &other) const |
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bool | operator!= (const S3DVertex &other) const |
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bool | operator< (const S3DVertex &other) const |
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S3DVertex | getInterpolated (const S3DVertex &other, float d) |
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standard vertex used by the Irrlicht engine.
Definition at line 15 of file S3DVertex.h.
◆ S3DVertex() [1/4]
saga::scene::S3DVertex::S3DVertex |
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inline |
◆ S3DVertex() [2/4]
saga::scene::S3DVertex::S3DVertex |
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float |
x, |
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float |
y, |
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float |
z |
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) |
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inline |
◆ S3DVertex() [3/4]
saga::scene::S3DVertex::S3DVertex |
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const glm::vec3 & |
Position, |
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const glm::vec3 & |
normal, |
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glm::vec4 |
color, |
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const glm::vec2 & |
TextureCoords |
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) |
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inline |
◆ S3DVertex() [4/4]
saga::scene::S3DVertex::S3DVertex |
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const glm::vec3 & |
Position, |
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const glm::vec3 & |
normal, |
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glm::vec4 |
color, |
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const glm::vec2 & |
TextureCoords, |
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const glm::vec3 & |
tangent, |
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const glm::vec3 & |
bitangent |
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) |
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inline |
◆ getInterpolated()
◆ operator!=()
bool saga::scene::S3DVertex::operator!= |
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const S3DVertex & |
other | ) |
const |
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inline |
◆ operator<()
bool saga::scene::S3DVertex::operator< |
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const S3DVertex & |
other | ) |
const |
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inline |
◆ operator==()
bool saga::scene::S3DVertex::operator== |
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const S3DVertex & |
other | ) |
const |
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inline |
◆ Attributes
std::vector<unsigned char> saga::scene::S3DVertex::Attributes |
◆ BiTangent
glm::vec3 saga::scene::S3DVertex::BiTangent |
◆ BoneIDs
glm::vec4 saga::scene::S3DVertex::BoneIDs |
◆ BoneWeights
glm::vec4 saga::scene::S3DVertex::BoneWeights |
◆ Color
glm::vec4 saga::scene::S3DVertex::Color |
◆ Normal
glm::vec3 saga::scene::S3DVertex::Normal |
◆ Position
glm::vec3 saga::scene::S3DVertex::Position |
◆ Tangent
glm::vec3 saga::scene::S3DVertex::Tangent |
◆ TextureCoords
glm::vec2 saga::scene::S3DVertex::TextureCoords |
The documentation for this struct was generated from the following file: