Saga3D API Documentation
1.0-RC4
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#include <SPipeline.h>
Public Attributes | |
ShaderHandle | Shaders |
scene::E_PRIMITIVE_TYPE | PrimitiveType |
SRasterizerState | Rasterizer |
SDepthStencilState | DepthStencil |
SBlendState | Blend |
SPipelineLayout | Layout |
bool | isCompute = false |
int | VertexBindingCount = 1 |
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HandleType | Handle |
Additional Inherited Members | |
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using | HandleType = std::uint32_t |
Definition at line 15 of file SPipeline.h.
SBlendState saga::video::SPipeline::Blend |
Definition at line 21 of file SPipeline.h.
SDepthStencilState saga::video::SPipeline::DepthStencil |
Definition at line 20 of file SPipeline.h.
bool saga::video::SPipeline::isCompute = false |
Definition at line 23 of file SPipeline.h.
SPipelineLayout saga::video::SPipeline::Layout |
Definition at line 22 of file SPipeline.h.
scene::E_PRIMITIVE_TYPE saga::video::SPipeline::PrimitiveType |
Definition at line 18 of file SPipeline.h.
SRasterizerState saga::video::SPipeline::Rasterizer |
Definition at line 19 of file SPipeline.h.
ShaderHandle saga::video::SPipeline::Shaders |
Definition at line 17 of file SPipeline.h.
int saga::video::SPipeline::VertexBindingCount = 1 |
Definition at line 24 of file SPipeline.h.