#include "SColor.h"
#include "IEventReceiver.h"
#include "ESceneNodeTypes.h"
#include "ESceneNodeAnimatorTypes.h"
#include "ISceneNode.h"
#include "IMesh.h"
#include "SRenderPass.h"
#include "SPipeline.h"
#include <vector>
#include <unordered_map>
Go to the source code of this file.
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| saga |
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| saga::video |
| The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
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| saga::scene |
| All scene management can be found in this namespace: Mesh loading, special scene nodes like octrees and billboards, ...
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