Saga3D API Documentation  1.0-RC4
SRenderPassState.h File Reference
#include "GraphicsConstants.h"
#include <glm/vec4.hpp>
#include <array>

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Classes

struct  saga::video::SColorAttachmentInitialState
 
struct  saga::video::SDepthAttachmentInitialState
 
struct  saga::video::SStencilAttachmentInitialState
 
struct  saga::video::SRenderPassState
 

Namespaces

 saga
 
 saga::video
 The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
 

Enumerations

enum  saga::video::E_ATTACHMENT_STATE { saga::video::CLEAR, saga::video::LOAD }