Saga3D API Documentation
1.0-RC4
SShaderUniform.h
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#ifndef __SSHADER_UNIFORM_H_INCLUDED__
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#define __SSHADER_UNIFORM_H_INCLUDED__
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#include "
SGPUResource.h
"
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#include <memory>
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namespace
saga
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{
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namespace
video
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{
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struct
SShaderUniform
:
public
SGPUResource
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{
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std::size_t
Size
;
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};
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using
ShaderUniformHandle
=
SGPUResource::HandleType
;
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}
// namespace scene
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}
// namespace saga
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#endif // __SSHADER_UNIFORM_H_INCLUDED__
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saga::video::SShaderUniform::Size
std::size_t Size
Definition:
SShaderUniform.h:13
saga::video::SShaderUniform
Definition:
SShaderUniform.h:11
saga::video::SGPUResource
Definition:
SGPUResource.h:11
SGPUResource.h
saga::video::SGPUResource::HandleType
std::uint32_t HandleType
Definition:
SGPUResource.h:13
saga::video::ShaderUniformHandle
SGPUResource::HandleType ShaderUniformHandle
Definition:
SShaderUniform.h:16
saga
Definition:
aabbox3d.h:11
library
include
SShaderUniform.h
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