Saga3D API Documentation
1.0-RC4
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#include "ID.h"
#include "GraphicsConstants.h"
#include "SGPUResource.h"
#include "EFilterTypes.h"
#include "EMipMapModes.h"
#include "ETextureTypes.h"
#include "ESamplerAddressModes.h"
#include "EPixelFormat.h"
#include <cstdint>
#include <memory>
#include <vector>
#include <array>
Go to the source code of this file.
Classes | |
struct | saga::video::STextureContent |
struct | saga::video::STexture |
Namespaces | |
saga | |
saga::video | |
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. | |
Typedefs | |
using | saga::video::TextureHandle = SGPUResource::HandleType |