Saga3D API Documentation  1.0-RC4
STexture.h File Reference
#include "ID.h"
#include "GraphicsConstants.h"
#include "SGPUResource.h"
#include "EFilterTypes.h"
#include "EMipMapModes.h"
#include "ETextureTypes.h"
#include "ESamplerAddressModes.h"
#include "EPixelFormat.h"
#include <cstdint>
#include <memory>
#include <vector>
#include <array>

Go to the source code of this file.

Classes

struct  saga::video::STextureContent
 
struct  saga::video::STexture
 

Namespaces

 saga
 
 saga::video
 The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
 

Typedefs

using saga::video::TextureHandle = SGPUResource::HandleType