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| IBoneSceneNode (const std::shared_ptr< ISceneNode > &parent, const std::shared_ptr< ISceneManager > &mgr) |
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virtual std::uint32_t | getBoneIndex () const =0 |
| Get the index of the bone. More...
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virtual bool | setAnimationMode (E_BONE_ANIMATION_MODE mode)=0 |
| Sets the animation mode of the bone. More...
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virtual E_BONE_ANIMATION_MODE | getAnimationMode () const =0 |
| Gets the current animation mode of the bone. More...
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virtual const core::aabbox3d< float > & | getBoundingBox () const =0 |
| Get the axis aligned bounding box of this node. More...
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virtual void | onAnimate (const float time)=0 |
| Returns the relative transformation of the scene node. More...
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virtual void | setSkinningSpace (E_BONE_SKINNING_SPACE space)=0 |
| How the relative transformation of the bone is used. More...
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virtual E_BONE_SKINNING_SPACE | getSkinningSpace () const =0 |
| How the relative transformation of the bone is used. More...
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virtual void | updateAbsolutePositionOfAllChildren ()=0 |
| Updates the absolute position based on the relative and the parents position. More...
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| ISceneNode (const std::shared_ptr< ISceneNode > &parent, const std::shared_ptr< ISceneManager > &mgr, const glm::vec3 &position=glm::vec3(0, 0, 0), const glm::vec3 &rotation=glm::vec3(0, 0, 0), const glm::vec3 &scale=glm::vec3(1.0f, 1.0f, 1.0f)) |
| Constructor. More...
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virtual void | onEvent (const SDL_Event &event) override |
| Called when an SDL event is fired. More...
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virtual | ~ISceneNode () |
| Destructor. More...
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void | setID (const ID id) |
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const auto | getID () const |
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virtual void | onRegisterSceneNode (video::RenderPassHandle pass) |
| This method is called just before the rendering process of the whole scene. More...
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virtual void | onUnregisterSceneNode (video::RenderPassHandle pass) |
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void | setOnRender (std::function< void()> func) |
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void | onRender () |
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bool | hasDrawCommands () const |
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void | setDrawCommands (video::DrawCommandList &&list) |
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const auto & | getDrawCommands () const |
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auto | getTexture (int slot) const |
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auto & | getTextures () |
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void | setTexture (int slot, video::TextureHandle texture) |
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virtual void | setPipeline (video::PipelineHandle pipeline) |
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auto | getPipeline () const |
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virtual const std::string & | getName () const |
| Returns the name of the node. More...
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virtual void | setName (const std::string &name) |
| Sets the name of the node. More...
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virtual const core::aabbox3d< float > | getTransformedBoundingBox () const |
| Get the axis aligned, transformed and animated absolute bounding box of this node. More...
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virtual void | getTransformedBoundingBoxEdges (std::vector< glm::vec3 > &edges) const |
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virtual const glm::mat4 & | getAbsoluteTransformation () const |
| Get the absolute transformation of the node. Is recalculated every onAnimate()-call. More...
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virtual glm::mat4 | getRelativeTransformation () const |
| Returns the relative transformation of the scene node. More...
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virtual bool | isVisible () const |
| Returns whether the node should be visible (if all of its parents are visible). More...
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virtual bool | isTrulyVisible () const |
| Check whether the node is truly visible, taking into accounts its parents' visibility. More...
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virtual void | setVisible (bool isVisible) |
| Sets if the node should be visible or not. More...
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virtual void | addChild (const std::shared_ptr< ISceneNode > &child) |
| Adds a child to this scene node. More...
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virtual bool | removeChild (const std::shared_ptr< ISceneNode > &child) |
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virtual void | removeAll () |
| Removes all children of this scene node. More...
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virtual void | remove () |
| Removes this scene node from the scene. More...
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virtual void | addAnimator (const std::shared_ptr< ISceneNodeAnimator > &animator) |
| Adds an animator which should animate this node. More...
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const auto & | getAnimators () const |
| Get a list of all scene node animators. More...
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virtual void | removeAnimator (const std::shared_ptr< ISceneNodeAnimator > &animator) |
| Removes an animator from this scene node. More...
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virtual void | removeAnimators () |
| Removes all animators from this scene node. More...
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virtual const glm::vec3 & | getScale () const |
| Gets the scale of the scene node relative to its parent. More...
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virtual void | setScale (const glm::vec3 &scale) |
| Sets the relative scale of the scene node. More...
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virtual const glm::vec3 & | getRotation () const |
| Gets the rotation of the node relative to its parent. More...
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virtual void | setRotation (const glm::vec3 &rotation) |
| Sets the rotation of the node relative to its parent. More...
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virtual const glm::vec3 & | getPosition () const |
| Gets the position of the node relative to its parent. More...
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virtual void | setPosition (const glm::vec3 &newpos) |
| Sets the position of the node relative to its parent. More...
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virtual glm::vec3 | getAbsolutePosition () const |
| Gets the absolute position of the node in world coordinates. More...
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const std::vector< std::shared_ptr< ISceneNode > > & | getChildren () const |
| Returns a const reference to the list of all children. More...
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virtual void | setParent (const std::shared_ptr< ISceneNode > &newParent) |
| Changes the parent of the scene node. More...
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virtual void | updateAbsolutePosition () |
| Returns the triangle selector attached to this scene node. More...
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const std::shared_ptr< ISceneNode > & | getParent () const |
| Returns the parent of this scene node. More...
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virtual E_SCENE_NODE_TYPE | getType () const |
| Returns type of the scene node. More...
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virtual std::shared_ptr< ISceneNode > | clone (const std::shared_ptr< ISceneNode > &newParent=0) |
| Creates a clone of this scene node and its children. More...
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virtual const std::shared_ptr< ISceneManager > & | getSceneManager () const |
| Retrieve the scene manager for this node. More...
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virtual | ~IEventReceiver () |
| Destructor. More...
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Interface for bones used for skeletal animation.
Used with ISkinnedMesh and IAnimatedMeshSceneNode.
Definition at line 39 of file IBoneSceneNode.h.