|
| IAnimatedMeshSceneNode (const std::shared_ptr< IMesh > &mesh, const std::shared_ptr< ISceneNode > &parent, const std::shared_ptr< ISceneManager > mgr, const glm::vec3 &position=glm::vec3(0, 0, 0), const glm::vec3 &rotation=glm::vec3(0, 0, 0), const glm::vec3 &scale=glm::vec3(1.0f, 1.0f, 1.0f)) |
| Constructor. More...
|
|
virtual | ~IAnimatedMeshSceneNode () |
| Destructor. More...
|
|
virtual void | setCurrentFrame (float frame)=0 |
| Sets the current frame number. More...
|
|
virtual bool | setFrameLoop (std::int32_t begin, std::int32_t end)=0 |
| Sets the frame numbers between the animation is looped. More...
|
|
virtual void | setAnimationSpeed (float framesPerSecond)=0 |
| Sets the speed with which the animation is played. More...
|
|
virtual float | getAnimationSpeed () const =0 |
| Gets the speed with which the animation is played. More...
|
|
virtual std::uint32_t | getBoneCount () const =0 |
| Get a pointer to a joint in the mesh (if the mesh is a bone based mesh). More...
|
|
virtual float | getFrameNumber () const =0 |
| Returns the currently displayed frame number. More...
|
|
virtual std::int32_t | getStartFrame () const =0 |
| Returns the current start frame number. More...
|
|
virtual std::int32_t | getEndFrame () const =0 |
| Returns the current end frame number. More...
|
|
virtual void | setLoopMode (bool playAnimationLooped)=0 |
| Sets looping mode which is on by default. More...
|
|
virtual bool | getLoopMode () const =0 |
| returns the current loop mode More...
|
|
virtual void | setAnimationEndCallback (IAnimationEndCallBack *callback=0)=0 |
| Sets a callback interface which will be called if an animation playback has ended. More...
|
|
| IMeshSceneNode (const std::shared_ptr< IMesh > &mesh, const std::shared_ptr< ISceneNode > &parent, const std::shared_ptr< ISceneManager > &mgr, const glm::vec3 &position=glm::vec3(0, 0, 0), const glm::vec3 &rotation=glm::vec3(0, 0, 0), const glm::vec3 &scale=glm::vec3(1, 1, 1)) |
| Constructor. More...
|
|
| ~IMeshSceneNode () |
|
virtual void | setPipeline (video::PipelineHandle pipeline) override |
|
virtual void | onRegisterSceneNode (video::RenderPassHandle pass) override |
| This method is called just before the rendering process of the whole scene. More...
|
|
virtual void | onUnregisterSceneNode (video::RenderPassHandle pass) override |
|
virtual const core::aabbox3d< float > & | getBoundingBox () const override |
| returns the axis aligned bounding box of this node More...
|
|
virtual E_SCENE_NODE_TYPE | getType () const override |
| Returns type of the scene node. More...
|
|
virtual void | setMesh (const std::shared_ptr< IMesh > &mesh) |
| Sets a new mesh. More...
|
|
virtual const std::shared_ptr< IMesh > & | getMesh () const |
| Returns the current mesh. More...
|
|
| ISceneNode (const std::shared_ptr< ISceneNode > &parent, const std::shared_ptr< ISceneManager > &mgr, const glm::vec3 &position=glm::vec3(0, 0, 0), const glm::vec3 &rotation=glm::vec3(0, 0, 0), const glm::vec3 &scale=glm::vec3(1.0f, 1.0f, 1.0f)) |
| Constructor. More...
|
|
virtual void | onEvent (const SDL_Event &event) override |
| Called when an SDL event is fired. More...
|
|
virtual | ~ISceneNode () |
| Destructor. More...
|
|
void | setID (const ID id) |
|
const auto | getID () const |
|
void | setOnRender (std::function< void()> func) |
|
void | onRender () |
|
bool | hasDrawCommands () const |
|
void | setDrawCommands (video::DrawCommandList &&list) |
|
const auto & | getDrawCommands () const |
|
auto | getTexture (int slot) const |
|
auto & | getTextures () |
|
void | setTexture (int slot, video::TextureHandle texture) |
|
auto | getPipeline () const |
|
virtual void | onAnimate (const float time) |
| onAnimate() is called just before rendering the whole scene. More...
|
|
virtual const std::string & | getName () const |
| Returns the name of the node. More...
|
|
virtual void | setName (const std::string &name) |
| Sets the name of the node. More...
|
|
virtual const core::aabbox3d< float > | getTransformedBoundingBox () const |
| Get the axis aligned, transformed and animated absolute bounding box of this node. More...
|
|
virtual void | getTransformedBoundingBoxEdges (std::vector< glm::vec3 > &edges) const |
|
virtual const glm::mat4 & | getAbsoluteTransformation () const |
| Get the absolute transformation of the node. Is recalculated every onAnimate()-call. More...
|
|
virtual glm::mat4 | getRelativeTransformation () const |
| Returns the relative transformation of the scene node. More...
|
|
virtual bool | isVisible () const |
| Returns whether the node should be visible (if all of its parents are visible). More...
|
|
virtual bool | isTrulyVisible () const |
| Check whether the node is truly visible, taking into accounts its parents' visibility. More...
|
|
virtual void | setVisible (bool isVisible) |
| Sets if the node should be visible or not. More...
|
|
virtual void | addChild (const std::shared_ptr< ISceneNode > &child) |
| Adds a child to this scene node. More...
|
|
virtual bool | removeChild (const std::shared_ptr< ISceneNode > &child) |
|
virtual void | removeAll () |
| Removes all children of this scene node. More...
|
|
virtual void | remove () |
| Removes this scene node from the scene. More...
|
|
virtual void | addAnimator (const std::shared_ptr< ISceneNodeAnimator > &animator) |
| Adds an animator which should animate this node. More...
|
|
const auto & | getAnimators () const |
| Get a list of all scene node animators. More...
|
|
virtual void | removeAnimator (const std::shared_ptr< ISceneNodeAnimator > &animator) |
| Removes an animator from this scene node. More...
|
|
virtual void | removeAnimators () |
| Removes all animators from this scene node. More...
|
|
virtual const glm::vec3 & | getScale () const |
| Gets the scale of the scene node relative to its parent. More...
|
|
virtual void | setScale (const glm::vec3 &scale) |
| Sets the relative scale of the scene node. More...
|
|
virtual const glm::vec3 & | getRotation () const |
| Gets the rotation of the node relative to its parent. More...
|
|
virtual void | setRotation (const glm::vec3 &rotation) |
| Sets the rotation of the node relative to its parent. More...
|
|
virtual const glm::vec3 & | getPosition () const |
| Gets the position of the node relative to its parent. More...
|
|
virtual void | setPosition (const glm::vec3 &newpos) |
| Sets the position of the node relative to its parent. More...
|
|
virtual glm::vec3 | getAbsolutePosition () const |
| Gets the absolute position of the node in world coordinates. More...
|
|
const std::vector< std::shared_ptr< ISceneNode > > & | getChildren () const |
| Returns a const reference to the list of all children. More...
|
|
virtual void | setParent (const std::shared_ptr< ISceneNode > &newParent) |
| Changes the parent of the scene node. More...
|
|
virtual void | updateAbsolutePosition () |
| Returns the triangle selector attached to this scene node. More...
|
|
const std::shared_ptr< ISceneNode > & | getParent () const |
| Returns the parent of this scene node. More...
|
|
virtual std::shared_ptr< ISceneNode > | clone (const std::shared_ptr< ISceneNode > &newParent=0) |
| Creates a clone of this scene node and its children. More...
|
|
virtual const std::shared_ptr< ISceneManager > & | getSceneManager () const |
| Retrieve the scene manager for this node. More...
|
|
virtual | ~IEventReceiver () |
| Destructor. More...
|
|
Scene node capable of displaying an animated mesh.
Definition at line 31 of file IAnimatedMeshSceneNode.h.