Saga3D API Documentation  1.0-RC4
saga::scene::ISceneNodeFactory Class Referenceabstract

Interface for dynamic creation of scene nodes. More...

#include <ISceneNodeFactory.h>

Public Member Functions

virtual ISceneNodeaddSceneNode (E_SCENE_NODE_TYPE type, ISceneNode *parent=0)=0
 adds a scene node to the scene graph based on its type id More...
 
virtual ISceneNodeaddSceneNode (const char *typeName, ISceneNode *parent=0)=0
 adds a scene node to the scene graph based on its type name More...
 
virtual std::uint32_t getCreatableSceneNodeTypeCount () const =0
 returns amount of scene node types this factory is able to create More...
 
virtual E_SCENE_NODE_TYPE getCreateableSceneNodeType (std::uint32_t idx) const =0
 returns type of a creatable scene node type More...
 
virtual const char * getCreateableSceneNodeTypeName (std::uint32_t idx) const =0
 returns type name of a creatable scene node type by index More...
 
virtual const char * getCreateableSceneNodeTypeName (E_SCENE_NODE_TYPE type) const =0
 returns type name of a creatable scene node type More...
 

Detailed Description

Interface for dynamic creation of scene nodes.

To be able to add custom scene nodes to Irrlicht and to make it possible for the scene manager to save and load those external scene nodes, simply implement this interface and register it in you scene manager via ISceneManager::registerNodeFactory. Note: When implementing your own scene node factory, don't call ISceneNodeManager::grab() to increase the reference counter of the scene node manager. This is not necessary because the scene node manager will grab() the factory anyway, and otherwise cyclic references will be created and the scene manager and all its nodes won't get deallocated.

Definition at line 27 of file ISceneNodeFactory.h.

Member Function Documentation

◆ addSceneNode() [1/2]

virtual ISceneNode* saga::scene::ISceneNodeFactory::addSceneNode ( const char *  typeName,
ISceneNode parent = 0 
)
pure virtual

adds a scene node to the scene graph based on its type name

Parameters
typeNameType name of the scene node to add.
parentParent scene node of the new node, can be null to add the scene node to the root.
Returns
Returns pointer to the new scene node or null if not successful. This pointer should not be dropped. See IReferenceCounted::drop() for more information.

◆ addSceneNode() [2/2]

virtual ISceneNode* saga::scene::ISceneNodeFactory::addSceneNode ( E_SCENE_NODE_TYPE  type,
ISceneNode parent = 0 
)
pure virtual

adds a scene node to the scene graph based on its type id

Parameters
typeType of the scene node to add.
parentParent scene node of the new node, can be null to add the scene node to the root.
Returns
Returns pointer to the new scene node or null if not successful. This pointer should not be dropped. See IReferenceCounted::drop() for more information.

◆ getCreatableSceneNodeTypeCount()

virtual std::uint32_t saga::scene::ISceneNodeFactory::getCreatableSceneNodeTypeCount ( ) const
pure virtual

returns amount of scene node types this factory is able to create

◆ getCreateableSceneNodeType()

virtual E_SCENE_NODE_TYPE saga::scene::ISceneNodeFactory::getCreateableSceneNodeType ( std::uint32_t  idx) const
pure virtual

returns type of a creatable scene node type

Parameters
idxIndex of scene node type in this factory. Must be a value between 0 and getCreatableSceneNodeTypeCount()

◆ getCreateableSceneNodeTypeName() [1/2]

virtual const char* saga::scene::ISceneNodeFactory::getCreateableSceneNodeTypeName ( E_SCENE_NODE_TYPE  type) const
pure virtual

returns type name of a creatable scene node type

Parameters
typeType of scene node.
Returns
: Returns name of scene node type if this factory can create the type, otherwise 0.

◆ getCreateableSceneNodeTypeName() [2/2]

virtual const char* saga::scene::ISceneNodeFactory::getCreateableSceneNodeTypeName ( std::uint32_t  idx) const
pure virtual

returns type name of a creatable scene node type by index

Parameters
idxIndex of scene node type in this factory. Must be a value between 0 and getCreatableSceneNodeTypeCount()

The documentation for this class was generated from the following file: