Saga3D API Documentation
1.0-RC4
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#include <SRenderPass.h>
Public Attributes | |
std::array< STexture::HandleType, MAX_COLOR_ATTACHMENTS > | ColorAttachments = { NULL_GPU_RESOURCE_HANDLE } |
STexture::HandleType | DepthStencilAttachment |
SRenderPassState | State |
bool | UseDefaultAttachments = true |
bool | UpdateAttachments = false |
bool | DrawGeometry = true |
bool | ScissorTest = false |
int | AttachmentCount = 0 |
glm::ivec4 | Scissor |
glm::vec4 | Viewport |
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HandleType | Handle |
Additional Inherited Members | |
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using | HandleType = std::uint32_t |
Definition at line 13 of file SRenderPass.h.
int saga::video::SRenderPass::AttachmentCount = 0 |
Definition at line 22 of file SRenderPass.h.
std::array<STexture::HandleType, MAX_COLOR_ATTACHMENTS> saga::video::SRenderPass::ColorAttachments = { NULL_GPU_RESOURCE_HANDLE } |
Definition at line 15 of file SRenderPass.h.
STexture::HandleType saga::video::SRenderPass::DepthStencilAttachment |
Definition at line 16 of file SRenderPass.h.
bool saga::video::SRenderPass::DrawGeometry = true |
Definition at line 20 of file SRenderPass.h.
glm::ivec4 saga::video::SRenderPass::Scissor |
Definition at line 23 of file SRenderPass.h.
bool saga::video::SRenderPass::ScissorTest = false |
Definition at line 21 of file SRenderPass.h.
SRenderPassState saga::video::SRenderPass::State |
Definition at line 17 of file SRenderPass.h.
bool saga::video::SRenderPass::UpdateAttachments = false |
Definition at line 19 of file SRenderPass.h.
bool saga::video::SRenderPass::UseDefaultAttachments = true |
Definition at line 18 of file SRenderPass.h.
glm::vec4 saga::video::SRenderPass::Viewport |
Definition at line 24 of file SRenderPass.h.